![]() ![]() Also, the font generator is implemented in mostly C so that it can be easily imported in C# for future tools. At some point the xwf_font_generator project will turn into a command-line tool used to generate font files that can be loaded for the renderer. The font generator is nearly complete, but functional if generated and used in memory. Here's an early sample of what's been accomplished so far: Currently fonts have to be generated before rendering because saving the font to a file is not yet supported. WARNING: This project has just begun so it may not be completely functional! The font generator, NanoVG renderer, and SDL2 renderer are functional. I've created a Visual Studio 2017 configuration in the freetype projects folder.Ī majority of the projects are in C++, but exposed as exportable C functions for use in an upcoming C# GUI application (XWFONT_API). ![]() You'll want to build freetype2 in the third-party directory before the xwfont projects can be built. ![]() This is an API and Tools to aid in use of custom Xeekworx Bitmap Fonts in games. ![]()
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